![]() ![]() Every trip is a whirlwind of emotions, and by the end you feel like you’ve gone on a personal, as well as a physical, journey.Īnd because there are so many branching paths, it’s extremely replayable. ![]() The story deals with issues like racism and colonialism far more intelligently than most games manage. It all depends on the path you take and the choices you make. ![]() It can be sad, scary, exciting, and sentimental. The people you meet are fascinating and richly painted, making it all the more devastating when you, inevitably, have to leave them behind.Ĩ0 Days can be funny, poignant, and bittersweet. There’s a remarkable amount of nuance in the game’s storytelling and characterisation. But in certain perilous situations, you’ll see his human side emerge, briefly. He is completely unflappable the quintessential English gentleman. He rarely speaks and seemingly shows no interest in the amazing things you encounter. The deadline isn’t as important as the title suggests.įogg is, initially, hard to like. You probably won’t make the trip in eighty days the first time you play it, but you’ll still have amazing stories to tell. There are countless ways to get into trouble, which can cost you money and time. Your airship will crash in the middle of the Pacific or you’ll anger a tribe on some remote island. You’ll be robbed, thrown in jail, and accused of murder. The train suddenly sprouts fins and plunges into the chilly depths of the English Channel.Īnd misfortune befalls poor Passepartout on a regular basis. ![]()
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